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Invincible VS Is Out Tomorrow — Meet All 18 Launch Fighters

Invincible VS drops April 30 on PS5, Xbox, and PC. Here is everything you need to know about the roster, gameplay mechanics, and what to expect.

·4 min read
Invincible VS Is Out Tomorrow — Meet All 18 Launch Fighters

Tomorrow is the day. Invincible VS, the 3v3 tag-based fighting game built around the Invincible universe, launches on April 30 across PlayStation 5, Xbox Series X|S, and PC. If you have been sleeping on this one, it is time to wake up.

Who Made This Game?

Invincible VS comes from Quarter Up, a Los Angeles studio founded by several veterans of the Killer Instinct (2013) team. That pedigree matters — KI was one of the best-feeling fighters of the last decade, and you can feel that DNA in every trailer Quarter Up has put out.

It is their first game as a studio, and the pressure is real. Fighting game debuts can go either way, but the open beta response was positive enough to generate genuine hype heading into launch.

The Roster: 18 Characters at Launch

The launch roster packs 18 fighters pulled straight from the animated series:

  • Allen the Alien
  • Anissa
  • Atom Eve (voiced by Gillian Jacobs)
  • Battle Beast
  • Bulletproof
  • Cecil Stedman
  • Conquest — the final base roster reveal
  • Dupli-Kate
  • Ella Mental — original character created with Robert Kirkman and Cory Walker, voiced by Tierra Whack
  • Invincible
  • Lucan
  • Monster Girl
  • Omni-Man (voiced by J.K. Simmons)
  • Powerplex
  • Rex Splode
  • Robot
  • Thula
  • Titan

Two DLC characters are already confirmed: Universa arrives in Spring 2026 and The Immortal follows in Summer 2026, with two more in fall and winter.

How the Fighting Actually Works

This is a 3v3 tag fighter, but not the slow-swap kind. The key mechanic here is the active tag — you can switch characters in the middle of a combo, keeping pressure on your opponent without dropping momentum. There is also a counter tag that lets you escape an incoming combo if you time it right, which adds a real layer of defensive reads to the mix.

Each character fits into a clear archetype:

  • Invincible is a balanced all-rounder built for aerial pressure — great starting point for newcomers
  • Omni-Man is pure aggression — massive damage, limited defense
  • Cecil plays keep-away with grenades and tech support — frustrating to fight, fun to play
  • Dupli-Kate floods the screen with clones to set up long combo chains

Buttons are light, medium, heavy, and special. Specials can be performed solo, with forward, or with down — straightforward enough for casuals, deep enough for competitors.

Modes and Multiplayer

Invincible VS ships with a cinematic story mode featuring an original narrative written by a writer from the animated series — not just arcade ladder cutscenes but a proper story. Arcade and training modes round out the single-player offering.

Online play uses rollback netcode, which is the industry standard now and a non-negotiable for competitive fighting games. Local multiplayer is also in.

Editions and Pricing

Standard and Deluxe editions are available digitally. The Deluxe edition bundles in the first-year character pass (covering all four DLC fighters) along with additional cosmetics. Pre-ordering the standard edition gets you a Zero Suit costume for Invincible.

Should You Pick It Up?

If you are a fan of the Invincible series — animated or comic — this one is a no-brainer on flavor alone. If you are a fighting game player who cares less about IP, the pedigree from the KI team and the rollback netcode are good signs. The open beta did not break anything, and the roster has real variety.

It releases April 30. Set your alarms.

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